VOICE

> VOICE: Valorising Artist-led Innovation through Citizen Engagement

VOICE utilises ‘artist-driven’ interventions to enable multi-stakeholder communities to engage in dialogue but also collaborate for co-designed green and digital solutions to remedy regional or local challenges related to environmental and ecological sustainability and leading to a more resilient ecosystem 

Horizon Europe HORIZON-CL4-2023-HUMAN-01-33 Coordination and Support Action. The consortium includes the Royal College of Art (UK), INOVA+, Innovation Services (PT), WAAG (NL), University College of Dublin (IE), Broadcast Solutions (UK), Future Focus21c (IE), EURICE European Research and Project Office GmbH (DE), and Research and Innovation Services d.o.o. Za Usluge (HR).. 

> Video : intro to the VOICE Project

> Gallery

> Timeline

January 2024 – October 2026

> Collaborators

  • Marta Coto – Senior Project Manager, INOVA+ (PT)
  • Ana Leal – Director, Partnerships Directorate, INOVA+ (PT)
  • Mafalda Ferreira – Consultant, Project Manager, INOVA+ (PT)
  • Professor Camille Baker – Principal Investigator for Royal College of Art (RCA) UK
  • Victoria Geaney – Industry Project Researcher, RCA UK
  • Dr Anita McKeown, Co-founder / DirectorFuture Focus 21st Century (FF21C) Ireland
  • Professor Lizbeth Goodman, Professor of Inclusive Design, Founder/Director, SMARTlab Global, University College Dublin (UCD) Ireland
  • Zeynep Birsel, Senior Researcher, Art-Science, WAAG Society, The Netherlands
  • Margherita Soldati, Concept Developer, WAAG Society, The Netherlands
  • Huw Williams, Broadcast Solutions, UK

> Abstract

VOICE aims to address the complex social and cultural constructs that play a vital role in supporting knowledge valorisation and bringing systemic change towards environmental and ecological sustainability. Sustainability of a balanced and healthy environment and ecological landscape, as noted by the Green Deal, is a multilayered topic which involves a networked relationship among citizens, industries, and governments as facets of human agency but also vital unheard voices of non-human agents that are an integral part of the environmental and ecological systems. As concerns over economic and social wellbeing start to mobilise communities to inhabit urban areas in many regions in Europe, as well as globally, we are faced with the challenge of collectively generating, sharing and transferring multifaceted knowledge that will empower diverse stakeholders and communities to undertake an active role in addressing complex environmental and ecological sustainability challenges. Often characterised as a transdisciplinary domain, these challenges invite more critical approaches to how we design technologies, who makes, who benefits, and who contributes to provide an economically and socially conducive environment for fast uptake and diffusion of technology and breakdown inequalities, generating new knowledge in the process. VOICE consortium advocates that solutions should not be predominantly market- or technology-driven but concern-driven. Such an angle necessitates critically engaging with environmental problems, concerns, and interests of groups in a ‘dialogue’ platform.

Coming from this direction VOICE proposes a distinct approach framed as ‘artist-driven’ interventions to enable multi-stakeholder communities to engage in dialogue but also collaborate for co-designed green and digital solutions to remedy regional or local challenges related to environmental and ecological sustainability and leading to a more resilient ecosystem. Formulated as Art-Technology-Society Interactions (ATSI), these initiatives will form the backbone of artist-led interventions as platforms for dialogue, knowledge exchange and transfer among the key players/stakeholders in the VOICE ecosystem.

Utilising artistic tactics, VOICE will simultaneously challenge prevailing narratives of the 4th IR (4IR)13 while identifying opportunities for the development of reciprocal acts encouraging shared ownership and responsibility – meaning they are subjected to 4IR but have agency in shaping it and owning it – and enrichment of the 4IR by the inclusion of diverse knowledge, cultures, and sustainable practices (5IR). If 5IR is to be equitable and fit for purpose, its ethical and philosophical ‘operating system’ needs rebooting in line with the 21st Century challenges. Information, education, and critical thinking are the key to freedom, equality and social justice. Therefore, using art as a medium that empowers creative and critical thinking, we can challenge or consolidate dominant messages and reinforce the bottom-up approach, citizen-led or inside-out approach towards dealing with complex challenges.

> Partners

  • INOVA+
  • The Royal College Art
  • WAAG Society
  • Future Focus 21st Century
  • University College Dublin

> Budget / Funding

European Commission, HORIZON-CL4-2023-HUMAN-01-33 Coordination and Support Action: VOICE: Valorising Artist-Led Innovation Through Citizen Engagement Grant ID: 101135803.I am the PI for the Royal College of Art (UK). Partners include:INOVA+, Innovation Services (PT), WAAG (NL), University College of Dublin (IE), Broadcast Solutions (UK), Future Focus21c (IE), EURICE European Research and Project Office GmbH (DE), and Research and Innovation Services d.o.o. Za Usluge (HR).

FUNDED (€1,334,568.52 total across all partners/€150,086.03 for RCA, with additional funds transfer in June 2026 £24,000 from withdrawn partner Brunel) Duration: January 2024– Oct 2026

> Outcomes / Impact

VOICE tested the proposition that fostering knowledge valorisation through societal and cultural interactions could contribute to ecological and cultural transformation at European scale. The combined 20-project evidence base supports the proposition and identifies several implications for practice, funding, and policy that were not anticipated at the outset.  At the heart of the European twin transition, Digital (2022) and Green (2019), lies a problem technology alone cannot solve: systemic change requires societal acceptance, and societal acceptance requires cultural mediation. Individually, each project was a situated, community-grounded response to a specific ecological or social concern; collectively, they constitute one of the most comprehensive evidence-bases yet assembled for what artist-led, citizen-engaged eco-social practice can contribute.

One of the clearest findings concerns the nature of the work itself, often overlooked and under-funded. The relational, coordination, and developmental labour that makes socially engaged and eco-social practice possible is not peripheral to the creative process; it is an integral part of it. Artists working at the intersection of community need and ecological urgency spend significant time building trust, preparing hosts, navigating institutional cultures, and holding the conditions for co-design often before a single workshop or intervention can take place. Treating this as administrative overhead, separable from and less valuable than the artistic output, systematically under-resources the very conditions that produce impact.


This raises a question of authorship the evaluation could not resolve: where the boundary of authorship lies when relational and co-ordinative labour is entwined with producing the work, and who undertakes that labour when the artist does not. This is identified as a question for future programme design (Section 5.3). The VOICE evidence makes a direct and practical case: investment in development time, host preparation, and relational infrastructure is not a cost to be minimised but a precondition for everything that follows.  That relational investment also produced a substantial contribution to the field through systematic data collection across the full portfolio, drawn from artist logs, community surveys, capacity-building events, mentoring reports, pCr interviews, final VSM assessments, and three- and six-month evaluation reports.

This identified 142 discrete knowledge gaps (Appendix C) across the eco-social ecosystem, spanning artists, funders, host organisations, commissioners, policymakers, and creative-practice researchers, and ranging from environmental literacy within biomedical institutions to legal frameworks for river rights and missing vocabularies for more-than-human governance and ecological stewardship. These gaps emerged not from theoretical analysis but from the practice of 20 artists working at close range with communities and their specific concerns. The result is the empirical foundation for the first eco-social ATSI deployment toolkit (D3.1), an open-source resource designed to make this knowledge useful and replicable across the field and beyond.

A further shift was evident across the projects in who makes the work and holds authorship: the studio-artist-as-sole-author model was replaced, project by project, by a distributed model in which artists acted as hosts, conveners, and co-designers while community members shaped process, outputs, and meaning. The evidence indicates this is a distinct conception of how localised knowledge is produced and owned, and that co-authored outcomes were more often continued by communities after funding ended than conventionally commissioned work. Co-authorship in this sense generates knowledge and tools for change that no individual practitioner could produce alone, and it confers durability on outcomes, building the foundations for communities to continue the work beyond the project cycle, something conventional commissioned practice rarely achieves because the necessary relational investment is neither present nor an aim of that practice.

One of the most practically significant findings concerned technology itself. The VOICE brief required each ATSI to combine two of three elements: methodology, technology, and society or community. [1] What the projects revealed was more useful: technology had to earn its place in each community context, and in a significant number of cases the most effective solution was simpler, slower, or more analogue than originally planned. Voyage 2 held high technology, underwater cameras, drones, and kinetic sculpture, in genuine tension with traditional ecological knowledge and Indigenous worldview rather than in hierarchy; Hydrohacking the Archive chose analogue-as-care as a principled methodological commitment rather than a limitation; and Neural Nectar built sophisticated custom acoustic devices but allowed the bees to reshape and in some cases reject designs, holding the technology accountable to its more-than-human end users. What this pattern demonstrates consistently is that effective technological integration in eco-social practice is not about the technology chosen but about the community’s relationship to it. The EU twin transition will not be delivered by imposing digital solutions on communities unprepared or unwilling to receive them; it will be delivered by practitioners with the sensitivity, the trust, and the time to know when, how, and what type of technology serves, and when to put it down. The ATSIs also demonstrated artist leadership in SDG localisation. The ATSI’s were not designed around the Sustainable Development Goals as a compliance framework but around people and their ecological realities, and that engagement produced direct, human-scale, and emotionally resonant contributions to SDGs 11, 12, 13, and 17. Artists asked different questions than scientists, policymakers, or technologists, they worked intimately within trust-building scenarios, bringing communities into contact with ecological concerns through sensation, storytelling, making, and play rather than through information transfer alone. Participants reported perceptible shifts in environmental awareness, relational understanding, and behavioural intention grounded in a rich, triangulated dataset rather than self-reporting alone. All of this converges on valorisation, understood not narrowly as dissemination or commercial uptake but as the creation of genuine, lasting value from artistic and community knowledge, for and with the communities that generated it.


The evidence indicates that societal acceptance in these projects arose from co-creation rather than from communication or user-testing, that is, from community presence at the point where knowledge was co-produced rather than at the point of delivery. Valorisation in this context was therefore relational as well as instrumental. It was evidenced in documented outcomes: participants reporting a clearer understanding of their role in the ecological transition, open-source protocols adopted by researchers, a river-rights framework a civic group continued after funding ended, a hospital sensory protocol co-drafted with Highly Sensitive Persons, and documentary evidence used in advocacy over a salmon-migration barrier. These are among the mechanisms through which the practice contributed to institutional and behavioural change. The EU call focused on ‘fostering knowledge valorisation through societal and cultural interactions’, VOICE’s 20 ATSIs responded through practice and in doing so co-produced the evidence, tools and models to make their contribution legible, scalable, and fundable at European level.

> My Role

I was one of the key drivers in this project alongside Dr Anita McKeown, as we tried to apply for 2 other versions of this project for two different funders until this opportunity came to me and then I shared it with McKeown. And due the being between deals with Europe after Brexit, it initially seemed that UK organisations couldn’t lead work packages, so I didn’t initially lead any but contributed to most. But once the other UK partner pulled out, RCA and I took over leading the completion of activities for final and most conclusive Work Package 4 – responsible for delivering the digital platform, the ATSI Catalogue, the Methods Repository, the Key Enabling Methods (KEMs) and contributing to the development of the Toolkit WP3 as it lives on the digital platform as well as the list of capacity building and valorising actvities of the project – all the visible and public outcomes as part of the project’s legacy.

The link to the platform is coming soon.

> Further Information

e-stitches

> Update

Lucie Hernadez and Sarah Robertson too over running e-stitches in summer 2023 and updates in it can be found on instagram at https://www.instagram.com/estitcheslondon/ and on Facebook here https://www.facebook.com/groups/estitchesLondon/.

Sadly, the website https://www.e-stitches.co.uk/ has not been renewed or updated since 2023. But other updates can be found on Lucie’s website here https://touchcraft.org.uk/e-stitches-collective/

> Meetup Galleries 2014 – Present

> Timeline

November 2014 – Present

> Past Presenters

  • Amy Winters
  • Brook Roberts
  • Michele Danjoux
  • Johannes Birringer (2nd event)
  • Kristina Dimitrova
  • Berit Greinke
  • Annie Lynwood
  • Lyndsey Caulder & Sarah Robertson
  • Caroline Yan Zheng
  • Olsen Wolf
  • Priti Veja
  • Giulia Tomasello
  • Emilie Gillies
  • Yulia Salias
  • Olga Noronha
  • Bushra Burge
  • Lesley-Ann Daly
  • Amy Congdon
  • Elena Corchero
  • Marina Castan
  • Aniela Hoitink
  • Sophie Skach
  • Mili Tharakan
  • Becky Stewart
  • Melissa Coleman
  • Maria Paneta
  • Stefanie Posavec & Miriam Quirk
  • Elena Corchero
  • Victoria Geaney
  • Nigel Guèrin-Garrett
  • Marina Toeters
  • Danielle Roberts
  • Maria Almena
  • Rachel Friere
  • Pollie Barden
  • Panja Gobel
  • Francesca Perona
  • Becca Rose
  • Tincuta Heinzel
  • Nicola Woodham
  • Ricardo O’ Nascimento 
  • Caroline McMillan
  • and myself, on my own practice

> Abstract

e-stitches is a gathering for artistic / research / practice sharing, show & tell, workshops & talks, which originally took place every six weeks to two months, and now monthly online since April 2020, on the themes of..

  • Soft circuits & e-textiles
  • Digital fashion
  • wearables and DIY electronics

…and related topics in art, design, research and performance.

The group combines discussion on topical issues around these technologies, along with show-and-tell opportunities for participants to show their current work, with occasional hands-on skills-building workshops with expert designers, in a causal meet-up format, with an additional aim to bring other London-based artistic, industry and academic groups together. 

This is a non-profit, non-registered, voluntary organisation since 2014 

> Partners

  • Lucie Hernadez adn Sarah Robertson (organisers since 2023)
  • Camille Baker – Founder & Organiser (until 2023)
  • Melissa Coleman – Co-Founder & Co-Organiser (Jan 2015 – Feb 2020)
  • Irini Papadimitriou – Co-Organiser (Nov 2014 – Jul 2018)
  • Emilie Giles – Co-Organiser (Apr 2020 – 2023)

> Budget / Funding

None. All funding in-kind or volunteer.

> Outcomes / Impact

e-stitches aims to evolve one day into a cross-disciplinary, cross institutional research & development lab, and advocacy group.

Currently we have almost 200 members, and have hosted more than sixty designers and innovators presenting their work and sharing their skills.

The WEAR Sustain project was spawned from this meetup group and many of the mentors and recipient designers that were involved in WEAR Sustain came from this group.

STARTS Ecosystem

> STARTS Ecosystem

Community Engagement to support the European Commission STARTS (Science, Technology & the Arts) initiative. 

STARTS an initiative of the European Commission, launched in 2016 under the Horizon 2020 research and innovation programme as a follow-up to the ICT & Art Connect activities since 2012. Its purpose is to support collaborations between artists, scientists, engineers and researchers to develop more creative, inclusive, and sustainable technologies. 

> Video

> Gallery

> Timeline

April 2019 – November 2021

> Collaborators

  • Ana Solange Leal – Project Coordinator / Area Manager, INOVA+
  • Aurelia Delater – Senior Project Manager, INOVA+
  • Tania Moreira – Project Manager, INOVA+
  • Dr Camille Baker – Principal Investigator for UCA
  • Lucy Bunnell – Research Manager, UCA
  • Veronika Leibel – Director of European Cooperation, ARS Electronica
  • Kristina Maurer – Senior Producer European Cooperation, ARS Electronica
  • Hughes Vinet – Director of Innovation & Research Resouces, IRCAM
  • Guillaume Pellerin – Web Services Manager, IRCAM
  • Marie Albert – Head of EU Projects, LFTGP
  • Aneffel Kadik – Officer for EU Projects, LFTGP
  • Christoph de Jaeger – Founder & Director, Gluon
  • Ramona Van Gansbeke – Project Manager Art & Research

> Abstract

STARTS  (Science + Technology + Arts) -is about thinking out-of-the-box and building bridges between these three fields. With disruptive methods of exploration and an accurate critical eye on the use of technology, artists decisively raise awareness of the societal challenges and global concerns we are facing. STARTS is driven by the conviction that science and technology combined with an artistic viewpoint also open valuable perspectives for research and business, through a holistic and human-centered approach.

Co-creation processes between dancers, visual artists, painters, designers, and engineers, developers, sociologists, physicists, or machine learning specialists lead to ground-breaking explorations on our current social and economic challenges. They bring attention to climate change, cyber-security, human and robots interactions, artificial intelligence. Through their projects, STARTS teams work on new concepts and novel products that have the power to shape open-minded, sustainable and ethical technologies for a more inclusive society.

STARTS Pillars include STARTS Residencies, STARTS Prize, STARTS Lighthouses (WEAR Sustain, RE-Fream and MINDspaces), STARTS Regional Centres and STARTS Academy.

STARTS is an initiative of the European Commission under the Horizon 2020 research and innovation programme.It was launched in 2015, following up the findings of previous activities funded by the European Commission, namely ICT&Art 2012, FET-ART, ICT ART CONNECT 2013 and ICT ART CONNECT study, whose results demonstrated the worldwide emergence of communities of hybrid collaborations among science, technology and arts and their relevance.

> Partners

  • INOVA+
  • UCA / University for the Creative Arts
  • ARS Electronica
  • IRCAM / Institut de Recherche et de Coordination Acoustique/Musique
  • La French Tech Grande Provence / LFTGP
  • Gluon / Platform for Art, Science & Technology

> Budget / Funding

European Commission, EU Horizon 2020 ICT-32-2018-2, Community Support Action,  STARTS ecosystem: Support to STARTS Community and Lighthouse Projects through the creation of an ecosystem for hybrid talent, Grant ID: 824950 (€999,918.75 total across all partners/€160,875.00 for UCA)

> Outcomes / Impact

STARTS Ecosystem has built an umbrella web platform to bring the Arts and Technology/Science community together, as well as launching in-person and online events and exhibitions to showcase STARTS funded collaboration teams and projects around Europe over the duration of the project and ongoing.

It is hoped that this platform will continue to be maintained after the end of the project in 2021 by future STARTS family projects.

> My Role

I was the leader of Work Package 1 (WP1) Community Motivation and Online Platform, whose job was to enliven the STARTS Family and the greater related European community and to join the platform to participate in our many activities online and in person. I am also a participant of WP4 STARTS IN Motion supporting project progression of previously funded project teams, as well WP2 which is about developing the Collaboration Toolkit and Engagement of the community through events online and offline which I have been leader in.

> Further Information

Valérie Lamontagne: Peau d’ne

> Valérie Lamontagne

Peau d’ne: Memorial Virtual Exhibition and Panel Discussion

This is a virtual exhibition gallery space to experience the e-textiles art and FashionTech collections, research, talks and performances of Valérie LaMontagne, a pioneer in the discipline made for the ISEA2020 ONLINE: WHY SENTIENCE? Symposium. The exhibition of Valérie’s work includes images of her work, 3D Catwalks versions of a few of her pieces, videos of her work, her curated talks, and a commemorative video by close friend and PhD supervisor Joanna Berzowska. It was also preceded by panel discussion of her research and significance by friends and colleagues in the Fashion Tech scene. These can be seen below and on featured links.

> Virtual Exhibition of the work of Valérie Lamontagne

> Videos

This is the panel discussion on the significance of Valérie Lamontagne’s research and fashion design work in e-textiles and Fashion Tech

Valérie Lamontagne discusses fashion-tech futures 2018 at The Wilson School of Design at Kwantlen Polytechnic University

See also the tribute video by Professor Joanna Berzowska, Associate Dean Research, Fine Arts Associate Professor, Design and Computation Arts Research Director, XS Labs, Concordia University, Montreal

> Gallery Name

> Timeline

Focus on her work from 2007 – October 4, 2019

> Abstract

Camille made a virtual exhibition gallery space to experience the e-textiles art and FashionTech collections, research, talks and performances of Valérie LaMontagne, a pioneer in the discipline. In 2018 and was about to take her post in Amsterdam, when Valérie LaMontagne found out she has leukaemia, and spent a year fighting it.

Valérie had just successfully won her battle with the disease in August 2019, but then deteriorated and died October 4th, 2019. AUAS Dean FDMCI, Frank Kresin said after hearing of her death: “Valérie was a driving force in an international network of fashion innovators. She knew how to inspire others and create amazing work, thanks to her enormous creativity, passion and perseverance. She fought for her life, for life itself, until the very end and never lost her optimism. Her death is a huge loss for many of us and I wish her family, friends and loved ones my condolences.

This exhibition is dedicated to Valérie and to try preserve her work and legacy in the e-textiles, wearables and FashionTech community. This is a virtual exhibition of Valérie’s work including images, 3D versions of a few of her pieces, videos of her work and her talks and a commemorative video by close friend and PhD supervisor Joanna Berzowska.

Garden of Earthly Delights

> Video’s in preparation for and from the events

> Video Panels and Events

> Timeline

September 8-13, 2020

> Collaborators

In this effort to bring together UK artists include:

  • A joint one day Expanded Animation symposium, Synaesthetic Syntax: Sounding Animation / Visualising Audio running concurrently in Linz, Austria, Portland, Oregon and in London, UK. See website here.
  • Art In Flux presented AUTONOMY, a live streamed event with an online exhibition curated by Maria Almena, featuring live performance and interactive art, details available here
  • NEoN under the theme of “Share, Share Alike”, NEoN produced interactive and site-specific performance lecture with artist B.D.Owens which can be seen here
  • A STARTS Pop-up Event, with two panels and discussions on Understanding complex data in COVID times, and Fashion: Materialising Numbers plus Leonardo S+T+ARTS: A conversation on “What’s next? Art-Science ideas emerging from lockdown.” can be found here

> Abstract

In a time of crisis for many artists and art institutions across the UK, Europe and the world, this effort is meant to celebrate amazing ingenuity of arts and technology collaboration and under the umbrella of Ars Electronica 2020 Kepler’s Garden theme of Garden of Earthly Delights after the Hieronymus Bosch’s triptych painting.

Ars Electronica (AE) 2020 traditionally takes place over 5 days during September in Linz, Austria. In 2020 there will be a small presence in Linz, but the majority of the festival will take place in more than 50 ‘gardens’ across the globe, with UCA’s Dr Baker and Dr Hosea establishing the UK Garden of Earthly Delights.

Inspired by the Ars Electronica 2020 meta-topics of ecology, democracy, uncertainty, humanity, reality, and autonomy, working with Bosch’s concept, it will be a way to combine his vision of the range of human experience with these meta-topics, to interrogate the moment we are now in, as humanity is facing the possibility of a long term pandemic, creating instant global recession and mass unemployment, continued climate crisis, continued inequality and the spread of fascism, as well as the looming impact of Brexit on the UK and across Europe. 

In the case of this year’s Ars Electronica UK garden, the Garden of Earthly Delights is quite an inclusive concept for many different simultaneous activities, which can take place from one Hub entry point, allowing each organisation to create their own sub-program within one ‘garden’ over the 5 days of the festival and connected from AE’s main portal website through Mozilla Hubs.

This garden includes many important Arts and Technology organisations from across the United Kingdom, many of whom are themselves struggling to continue after major setbacks to their own 2020 programs, and all the struggling artist their try to support, barely able to get by this year. This garden will act as a unifying community celebration of amazing art-tech/art-science collaborations.

> Partners

  • Ars Electronica via Kristina Maurer
  • Ars Electronica’s Expanded Animation via co-director Birgitta Hosea, UCA’s Director of the Animation Reserach Centre
  • STARTS Ecosystem EU-Funded Project
  • STARTS Regional Centres EU funded project

> Budget / Funding

  • Funding was provided by Ars Electronica, who diverted a small budget of €4000 to UCA to pay the artists for their work.
  • £1,600 was also came from the STARTS Ecosystem project to pay the slary for Lucy Bunnell to be project manager for the Garden of Earthly Delights coordination

> Outcomes / Impact

UCA UK AE Garden in online viewing numbers:

Organisation/EventViewers/Attendees
UCA361
Flux400
Wolverhampton49
STARTS events (Leonardo etc)77
FutureEverything136
NEoN312
Serpentine110
TOTAL1445
Snapshot of UCA Garden:
12 events
9 collaborators
58 participants
12 different countries

WEAR Sustain

> WEAR Sustain

Wearable technologists Engage with Artists for Responsible innovation

WEAR Sustain brings artists and designers to work together with technologists and engineers across Europe, to shift the focus of development in the EU wearable technology and smart textile industries, to address the core issues of ethical, sustainable, aesthetic, environmental and responsible approaches at the research, design and development stages.  

> Videos

More videos available on the WEAR Sustain YouTube channel.

> Gallery

> Timeline

January 2017 – April 2019

> Collaborators

  • IMEC – Coordinator & Project Management
  • UCA – Creative & Critical Lead, Project Initiator
  • Queen Mary University – Dissemination & Promotion Lead
  • Universitat der Kunste – Prototype Management & Sustainability Lead
  • We Connect Data – Mapping & Network Developer
  • Blumine SRL – Fashion / Textile & Mapping Partner
  • Digital Spaces Living Labs – Technology & Incubation Partner

> Abstract

The goal of WEAR was to develop best practices for enabling, facilitating, and growing the Europe-wide wearable technology, smart and electronic textiles network, developing collaborations and innovations between artists, designers, technologists and engineers to make ethical and sustainable solutions and technologies for a better future.

WEAR Sustain brought artists and technologists together to work in local hubs, in the end funding 46 prototype projects at €50, 000 per project, toward market and technology readiness. 

WEAR Aims and Objectives were to:

  • Develop a sustainable European network of stakeholders and hubs, to connect and push the boundaries in the design and development of wearables;
  • Encourage cross-border and cross-sector collaboration between creative people and technology developers to design and develop wearables; 
  • Develop a framework within which future prototypes can be made that will become the next generation of what ethical and aesthetic wearables could/should be;
  • Lead the emergence of innovative approaches to design, production, manufacturing and business models for wearable technologies;
  • Help citizens, entrepreneurs and other stakeholders more aware of the ethical and aesthetic issues in making and use of wearable technologies.

> Partners

  • IMEC, Belgium
  • UCA / University for the Creative Arts, UK
  • Queen Mary University of London, UK
  • Universitat der Kunste Berlin, Germany
  • We Connect Data, Belgium
  • Blumine SRL, Italy
  • Digital Spaces Living Labs, Bulgaria

> Budget / Funding

The European Commission Horizon 2020, from Work Programme 2016-17, call ICT-36 Creativity and Sustainability – Innovation Action (H2020-ICT-2016-1) Total funded € 2,998,925 total (80% going to fund 46 smaller prototype projects) – €111062.50 for UCA with Camille Baker as PI for UCA. Seven work packages across seven partners with UCA / Baker leading two of these.

> Outcomes

Knowledge exchange and dissemination events (symposium, industry showcase & exhibition), conference presentations, one book chapter, several journal papers, mini TV documentary, and three 30-second promotional videos. 

> Impact

The long-term impacts are still to come but include adding forty-six teams made of art, design and technology professionals, who will take their experience of ethical and sustainable design process into their future practice, pushing suppliers, manufacturers and others within the supply chain and industry as a whole to (ideally) change their own business practicing a large-scale trickle-down effect:

  • Society = change in awareness of how the wearable and e-textile products are made.
  • Economy = a shift towards more ethical / sustainable products and services sold, transforming the whole supply change toward to better practices.
  • Policy = future EC funding focussed on more ethical and sustainable proposals – shift in what is considered a fundable innovation, with ethics and sustainability embedded

> My Role

I was an ambassador for the project and as such interacted with, engaged with and developed relationships with key research users, beneficiaries or audiences collaborators through European Commission ICT events (i.e.ICT 2015 Lisbon – where WEAR collaboration began and potential partners developed), as well as numerous conferences presenting the ICT&Art Connect/FET-Art, WEAR Sustain outcomes.

FET Art / ICT & Art Connect

> FET-Art EU FP7 Co-Creation

Connecting ICT and Art communities: new research avenues, challenges, and expected impact (ICT&Art Connect)

We need to study what problems art and ICT can solve together… Does there first have to be a convergence process between art, ICT, brain science, and psychology, whereby each discipline better understands the process and language of the other? …Do we need to understand better the intradisciplinary benefits of art and ICT collaborations, before going onto understand the inter- and transdisciplinary ones? …The element of the aesthetic in the ICT innovation process may also need more study. (Foden, 2012)

> Videos

> Gallery Name

> Timeline

June 2013 – May 2014

> Collaborators

  • SIGMA ORIONIS SA – Coordinator & Project Management
  • BRUNEL UNIVERSITY – Creative Vision, Matchmaking & Event Organisation
  • WAAG SOCIETY – Collaboration Facilitation & Monitoring
  • STROMATOLITE – Hackathon & Event Organisation
  • BLACK CUBE COLLECTIVE – Matchmaking & Event Organisation

> Abstract

The EU funded project called FET-Art, stems from the first “ICT & ART Connect” event, which took place in Brussels in April 2012 under the aegis of DG CONNECT, European Commission, and co-organised by the Future and Emerging Technologies Unit, Brunel University and University College London issued a series of recommendations, including the following ones:


We need to study what problems art and ICT can solve together… Does there first have to be a convergence process between art, ICT, brain science, and psychology, whereby each discipline better understands the process and language of the other? …Do we need to understand better the intradisciplinary benefits of art and ICT collaborations, before going onto understand the inter- and transdisciplinary ones? …The element of the aesthetic in the ICT innovation process may also need more study. (Foden, 2012)


The reported outcomes of the workshop and recommendations for future directions that the EU should take on in Art and ICT (information communications technology) co-creation, included:

  • A plea to the EU and Europe to think harder about art and ICT as complementary ways of thinking; whereby both computational and creative thinking include making models and metaphors of the world/experience that involve choosing between a range of narrative options.
  • To recognise that Art is generally accepted as a good vehicle for public engagement with an understanding of science and technology, and that Art often provides a holistic view of the social conflicts of science’s embodiment in technology. Art helps to convert knowledge into meaning.
  • To understand that Artists don’t like environments in which they are an afterthought, getting a pat on the back for making technology or science look pretty; and technologists don’t appreciate being brought into creative projects just as technicians. So we must think about how the revelation processes of Art making can be integrated into scientific/policy methodologies; and what the right conditions are for true co-innovation.
  • Together, Art & ICT can help the wider public to engage in the ethical issues around policy; and through ICT-enabled communication channels, involving participatory democracy around different artistic interpretations of choice, the public can participate and affect decision-making. But first collective tools for community management, sustainable management and broad exposure across Art & ICT need to be established. (Foden, 2012) Other policy recommendations were:
    • Explore other forms of engagement between art and ICT other than for dissemination purposes only;
    • Establish areas of research in ICT where stronger involvement of artists could be synergetic. Three candidates: Creativity, Social innovation, Global Systems science.
    • Develop a rationale and operational steps to include artists more prominently in these areas.
    • Plan an annual series of workshops in the spirit of ICT & ART CONNECT;
    • Consider an organisational structure to facilitate interaction of artists within ICT projects (‘in- project artists’);
    • Explore other forms of CONNECT engagement with art than for dissemination purposes only (for instance co-creation, public engagement with ICT)(Foden, 2012).

This event clearly confirmed that a great potential for the EU to be more involved in fostering more of an on-going dialogue between technology and art practitioners, and that it is important to efficiently support such dialogue now, in light big changes in the way the EU funds research project and the newly implemented Horizon 2020 mandate for funding, in order to contribute to the emergence of novel future emerging technologies research topics being developed by the European Commission, and its identification of new emerging research areas.

The aims inspired from the April 2012 event included:

  1. Move technology and art intersection/ interaction from the broad frame of Digital Humanities, or the domain of Creative Industries and SME’s, toward more specific and direct impact beyond business;
  2. Encourage technology/ICT specialists to work with artists, on an equal basis, on EU and other funded project initiatives – to show the ICT community the value artists will bring to their activities;
  3. Help organisations and companies to consider new organisational structures that facilitate interaction of artists with ICT projects (‘in- project artists’) and to develop operational schemes to include artists in funded projects

Thus, as a follow-on project to this event, a one-year project that started in June 2013, was intended as a catalyst project devoted to connecting European technology and artistic communities, and fostering productive dialogues, engagement, and collaborative work between them to demonstrate the synergies collaborative work between them, in order to identify new research avenues, associated challenges, and the potential impact of ICT and Art collaboration on science, technology, art, education and society in general, and how each can contribute to a new Europe.


Within this context, a FET-ART balanced partnership of committed organisations was formed, offering renowned expertise in the ICT and Art domains, important connections with ICT and Art practitioners in Europe and worldwide, many references at the ICT and Art intersection, and longstanding experience of planned activities.


One of the main aims of the FET-Art project, later branded as ICT & Art Connect, was to both seek and document consultation with experts and with the arts and ICT technology practitioners themselves on the issues and process of collaboration. The goal of the consultation was to highlight a much under discussed topic of collaboration experiences that artists and technology professionals have had (good and bad), either with others within their profession or across disciplines, and to glean recommendations for future collaboration process approaches.


Then events to bring artists and technologists together to collaborate were hosted by each partner. Each event was organised differently, and some included Hackathons or fast project prototyping, to ignite partnerships, while others focused on showing current successful art/tech projects, while discussing the issues and problems of art/tech collaboration more deeply. An active effort was made to find outside, objective experts from other European and international institutions and organisations with experts who have witnessed, researched and/or otherwise facilitated and nurtured numerous art and technology collaborations.